Ermine Belt
need card:
Ermine Belt
Rightful Curtsy
Elite Gem
Extra barrel
Royal loafers
Majestic censer
Sacred Crown
Blunderbuss
Engraved scope
Holy Gunpowder
Ritual dagger
August presence
Crow's blessing
Wand of Downpour
Wand of frenzy
Wand of Wrath
Wand of Wings
The moat
Gradual absolution
Taunting hop
Wand of gust
Unfaithful steed
Unjust decree
Kingly alms
Subtle poison
Small fry harvest
A Piercing TRuth
Black mist
Kings's shoulders
High focus
Courteous jousting
Cornered despot
Sawed-off justice
Welcome gift
Cannon fodder
Possesed
Philanthropy
Imperial Shotput
Egotic Maelstrom
Church Organ
Black Plague
Ravenous rats
Deep water
Unholy call
Undercover Mission
caltrops
Nightbane
Bushido
Bloodless coups
Wand of hypnosis
Presbyopia
Golden aging
Fool Companion
Force feeding
Backups
Cavalry
Conclave
Entitle
cardinal
remparts
pillage
Crusades
peace
king's mistress
revolution
Ruins
assault
kite shield
zealots
Militia
Ammunition depot
scouting
pikemen
Ascension
Castle
conscription
theocracy
Iron Maiden
court of the king
The red book
saboteur
Homecoming
lookout tower
throne room
The secret heir
genderqueer
karma
undead armies
shortage
Succubus
bunker
sanctity
knightmare
highest dungeon
cathedral
the bridge
Divine healing
last guardian
Trowel
full plate armor
military acadamy
witch's curse
Sadlle
The jester
guillotine
analysis paralysis
+3 ammo max
+1 ammo max +50% chance to knockback enemy
+1 ammo regeneration +1 fire range
Fire arc +7 cahrge 1 additional shell in your shotgun
Strafe mode: RIght click a target and fire on your next move
+1 ammo max add 1 extra soul slot
You can play an extra turn after using a soul card move
+2 firepower
fire arc +30
Right Click: arc -45 and range +1. Resets on each move or reload
+1 firepower
Blade: +1 King: -2 hp -1 fire range
non-king pieces can't come near your king
+2 fire range
Non-Knight pieces can't cross the moat in one move
refill your ammo and reload your gun
Deal firepower damage to a non-king target
Move up to 3 squares
Non-knight pieces can't cross the moat in one move
+1 firepower for every empty soul slot
ONce per turn you can jump over a nearby piece for 1 dmg without ending the turn
Repel all white pieces northward
move range: +1 flip card if there's no knight on the board
-1 firepower
The king is allowed to right click to fire all loaded shells
+2 grenades
right click to throw a grenade
King: -1 hp
Queens moves are limited to 1 square for 15 turns
Queen: -1 hp
+6 ammo max King: +2 hp
+1 ammo max gain 1 ammo each time you kill a pawn
your bullets have a 30% chance to pierce through targets
-1 fire range protects from death once per floor
Once per floor, drag a nearby piece on your king and throw it in any direction
+1 firepower fire arc -18 Flip card if a piece is adjacent to you
Fire arc -10 play an extra turn when you kill a knight
+2 firepower flip card if your king is not on the board's edge
Shooting moves you backwards -1 fire range +2 firepower
+4 firepower Flip card if your shotgun has been reloaded
Use pawn's souls to gain +2 firepower on your next shot
+2 soul slots
+1 bishop
throw 1 grenade for free per turn
spawn a cannonball
+1 firepower every 10 turns
+2 ammo Max
Charge 2 additional shells in your shotgun
-1 fire range
At the end of each turn a random piece takes 1 dmg
When you kill a piece, a rat bites the nearest target for 1 dmg
non-knight pieces within the moat can't attack you
Add 3 pentagrams on the board. Trigger them to get an extra turn. trigger all of them to get +2 firepower
When you reach the waypoint choose a disruption effect and play an extra turn
+1 ammo max injured pieces lose 2 speed
Blade: +3
-1 firepower Once per turn, execture a piece with your blade without ending your turn. Blade +2
Flip this card if a pawn is killed Pawns can't attack you
Play a white piece of your choice
Bishop can't attack you at less than 2 range
Queen can't attack you at less than 2 range.
King: -2 hp
Queen: -1 hp
Every 10 turns:
queen: -1 speed
King: -1 speed
Jesters can move in all directions And always follow King. Earn an extra turn when you kill a jester
+1 ammo max
reloading without moving lets you squeeze one more shell in the shotgun when it's full
add 3 pawns
add 2 knights after 15 turns
add 2 bishops after 15 turns
remove 1 pawn add 1 knight -1 ammo max
remove 1 pawn add 1 bishop -1 ammo max
remove 2 pawns add 1 rook
remove 1 rook add 5 pawns pawn: +1 hp
remove 1 bishop add 2 knights
remove 1 knight add 2 bishops
add 1 queen queen's moves are limited to 3 squares
remove 1 bishop add 6 pawns
King can't be killed if a knight is alive
Knight: +1hp
Add 2 pawns
Add 1 rook
Rook -2hp
add 2 pawns add 1 rook rook: -2 hp
add 1 pawn pawns can move 2 squares on their first move
add 1 pawn
knights have a shield that absorbs all incoming damage on a sinle turn
pawn: +1 speed
bishop: +1 speed
flip card if there's no bishop on the board
add 1 pawn
pawns can move / attack in 4 directions
add 1 rook gain 2 ammo each time you kill a rook
remove 1 knight add 2 pawns pawn: +1 speed
pawns can't attack diagonally but they can attack the front 2 squares instead pawn: +1 hp
Bishops can move and attack across any obstacles
rook: +1 hp
king swaps position with a rook whenever he would take damage
add 1 pawn every 5 turns
remove 1 king add 1 bishop win if all bishops are dead bishop: +2 hp
queens: -2 speed
queens cant die
add 2 knights add 1 bishop add 1 rook all pieces: -1 speed
add 1 bishop bishops can move (not attack) orthoganally
remove 2 pawns add 1 bishop doubles fire arc for 1 bullet
add 1 queen
add 1 rook after 20 turns
backups come 1 turn sooner for every piece you kill
King: +2 hp
queen: +1 hp
add 1 pawn the secret heir replaces the king if he dies
remove 1 bishop add 1 queen after 10 turns
-1 firepower on white squares
+30 fire arc on black squares
replace rooks, knights and bishops with a pawn when they die
remove 1 pawn
-3 ammo max
-1 grenade
add 1 queen
add 1 extra soul slot
remove 1 rook
king: +1 hp
-1 grenade damage
pawns: +1 hp
Add 1 knight
Knight can only be hit when moving
Knight: -1 hp
All pieces: +1 hp
Flip card if there's no rook on the board
Remove 1 bishop
Add 1 rook
Non-rook pieces near a rook can't take more than one damage per turn
Add 1 knight after 10 turns
Open a path in the moat
Bishop: +1 hp
Bishops can heal nearby allies instead of moving
After killing a pawn, promote another pawn if it's the last one
Rook +4 hp
Flip card if there's no pawn on the board
All pieces: -1 speed
Blade: -1
All pieces: +1 hp
add 1 knight every 10 turns
Fire arc +10°
-1 fire range
Flip this card if a queen is killed
-1 Firepower
Knight: -1 speed
Knight carry non-rook and non-knight pieces when moving
Add 1 pawn
Jesters can move diagonally and have +2 speed
Jesters pass the hat when he dies
Remove 1 king
You can't play for 6 turns or until you are in check
The moat
assault
Black mist
the moat